![]() ![]() I don't see anything wrong in modifying a game that is already in one's genre of interest and converting it into a product that matches the modding team's goals. ![]() Would the lead designer, Azymn, have been a "better" modder if instead of modifying Jedi Academy (JA) that he decided in converting a totally different kind of game like Vietcong into a Star Wars game? Would it have been "better" than the product he actually delivered for JA? There's no way to say, but what CAN be DEFINATELY said is that the development time would've been ENORMOUSLY longer than what it was (over a year's worth of HARD work). For example, I worked on the ForceMod 3 multiplayer class based mod for Jedi Academy. If there are bots in the game, then odds are they'll be ready to do a competent job in matches.įrankly, I think the game looks great, and in spite of the fact that it's NOT using a "next gen" engine.Īs to whether or not a mod is somehow "less successful" or "less worthy" because it uses a game already IN its genre, well, I just don't see the point. Yes, I'm aware that INF has this feature already, but to a lesser degree. Notice too how individual items are defined on the player's/AI's bodies. Having a firefight in the midst of a party store (which I've seen screen captures of) promises to be quite a sight. Thus a box of cereal won't fly back/up as far due to air resistence, but cans of fruit will tumble and roll with greater force due to experiencing less wind resistence. Even small objects such as bottles, boxes, and cans will respond according to their mass, and material construction. Assuming that their hype is legit (and since it's coming from Irrational, I believe them), the bullet flight/penetration physics will be all set to go. I feel that if we want a new version of INF delivered quickly to the community, then perhaps SWAT 4 is the way to go. I didn't even look at the screenshots that were embedded in Gamespot's article. The article in "Computer Games" magazine had a multitude of screenshots that I feel really show off the look of the game. ![]() And considering Irrational's phenomenal track record with creating mind bending and heavily atmospheric games (such as System Shock 2, which I'm playing right now and it's just an extremely effective game at scaring the tar out of a person), I feel that this is something definately worth mulling over. Immediately below is a link for an article from Gamespot PC Games regarding SWAT 4's development. I wonder if the INF development team would be better off just waiting for SWAT 4's release, and then dive into its system. The squad's AI is also supposed to be top notch, and if it can beat SWAT 3's AI, well, that's saying a lot. Materials will have their own densities, and rounds/shrapnel will behave accordingly. It sounds like its physics system is going to be cranked up to an insane level the only thing that's going to be purposely missing are ricochets so as to help avoid friendly casualties. This month's "Computer Games" magazine has an extensive preview of the upcoming release of SWAT 4, which is going to be using the Unreal "Vengeance" engine that was developed for the recent release of Tribes. ![]()
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